Environmental Sound, Sonic Art, Physical Computing, Performance


Michaela Palmer Academic Life

Programme Leader Lecturer Researcher Practitioner

Programme Leader of the BSc Digital Media at UWE Bristol, a creative and technical award with an industry-ready curriculum. Experienced External Examiner at other UK universities.

Extensive teaching experience within UK Higher Education. Higher Education Academy Fellow (FHEA), PGCE holder, BIMA member, winner of UWE Teaching Excellence Award 2010 and Teacher of the Year 2019. Michaela's teaching style is experiential and engaging, with a long-standing experience in dissertation supervision and practice-led research.

PhD 'Listening to the Mind at play – sonified biofeedback as generative art practice and theory', 2010. Current research interests include: Sonic Art, Environmental Sound Art, Sonification, Play and Interaction, Generative Processes in Art and Music, Physical Computing.

Sound practitioner, International Computer Music Association (ICMA) member.

Academic Experience

As a Programme Leader at UWE Bristol I lead a small team of experienced practitioner-educators. We strive to keep our digital media curriculum attractive to students and industry-relevant. The latest innovation is the forthcoming Design Enterprise Studio, a student consultancy project module and incubator for young professionals in the creative technologies area.

Over the past years I have also been forging stronger links with local industry, designing and validating Masters courses, organised research conferences, and successfully led undergraduate and postgraduate modules in Digital Arts, Digital Media and Music Technology subjects. I have won funding for STEM outreach workshops with local communities in Bristol.

Teaching & Learning

My teaching expertise in digital media spans across design, coding and media production. In these practice-based areas experiential learning is often key. In terms of teaching methods, this requires experimentation, iterative practice development and reflection in action; offering a student-centered approach that allows learners to immerse themselves in topics in greater depth, providing rich learning opportunities based on a creative and technical project.

My teaching and learning approach often goes beyond the conventional classroom setting involving not only first hand evaluation of technologies and exploration of virtual environments but also studio visits, work experience opportunities and field trips to digital media events.

I my view a creative design process often works best when informed by a sound understanding of its users and stakeholders, so a grounding in qualitative research is important. Pairing human design aspects with technical expertise means students have a great starting point for their future careers after graduation.

Some examples of undergraduate and postgraduate project supervisions: