| Title: |
| The
Thing Growing |
| Artist(s): |
| Josephine
Anstey
|
| Brief description of the work: |
| Virtual reality
drama, designed to engage the user in an emotional relationship with
a computer-controlled character in the context of a fictional narrative.
|
| Materials, dimensions, duration: |
| VR
Cave installation, can also be shown on an ImmersaDesk, on a Barco
Baron or on Panoram Display system |
| Location (venue & dates, public/ private):
|
| Documentation
of work shown at the 4th Creativity and Cognition Conference Loughborough
2002. Cave prssentation at immedia 2000, Ars Electronica Festival
1999, SIGGRAPH 1999, The Walker Art Museum 1999, Digital Salon 1999,
Ars Electronica Festival 1998, and SIGGRAPH 1998 |
| Audience information (size, mode of participation): |
| A Cave installation
is usually planned for one participant at a time, however a small
group of non-participating audience members may observe. The user
has between two and four trackers attached to head, arms and body,
and holds a 3D mouse with three buttons and a joystick for interaction
and navigation. Information from the trackers, joystick and buttons
is used by the application to figure out where the user is and what
they are doing. |
| Other information (reviews, collaborators, funders): |
| Collaboration
with Dave Pape, Sam Thongrong, Joe Alexander, Muhammed Ali Khan |
| Floorplan, scheme:
|
|
|
|
| Visual/ audio-visual reference: |
 |
| Key theme(s): |
| Interplay and
fusion between performer or participant's physical presence and a
perceived reality (projected image, sound); social play |
| Further context: |
|
http://www.ccr.buffalo.edu/anstey/VDRAMA/THING/
MOVIES/Thing-full-320.mov
Movie clip (270Mb)
The emphasis of The Thing Growing was on developing a psychologically
credible character, much less importance was placed on delivering
a photorealistic rendering. Sometimes the thing mimics the user,
sometimes it asks the user to mimic it. At the climax of the drama
the participant needs to decide whether to help or destroy the unnerving
character.
"The Thing Growing is an exploration of the mis-use of power
and love in relationships, and of our ability to repeat disfunctional
relationships trying to "master" them. My hope is that
the virtual environment works on two levels - drawing the user into
an actual emotional engagement in the melodrama; and promoting a
consciousness of how ridiculous and unwinnable this relationship
is, that will create the necessary distance for analysing emotional
reactions. " (http://www.evl.uic.edu/anstey/THING/act3.html)
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