| Title: |
| The
Game of Life |
| Artist(s): |
| John Horton
Conway
|
| Brief description of the work: |
| The Game
of Life is a cellular automaton. It consists of a collection of cells
which, based on some mathematical rules, live, die or multiply. Depending
on the initial conditions, the cells form various patterns throughout
the course of the game. |
| Materials, dimensions, duration: |
| Many
versions of The Game of Life can be accessed online, most are programmed
as Java applets. |
| Location (venue & dates, public/ private):
|
| 1970 first
mention in Scientific American magazine (see link below), since then
increasingly popular. |
| Audience information (size, mode of participation): |
| The audience
can play The Game of Life online. after selecting the starting pattern,
the rules decide on the development of the next generations. Players
can observe how the population constantly changes as the generations
tick by. Symmetry and asymmetry develop as the patterns spread and
contract over the grid. |
| Other information (reviews, collaborators, funders): |
| - |
| Floorplan, scheme:
|
|
|
|
| Visual/ audio-visual reference: |
 |
| Key theme(s): |
| Observing systems
in action |
| Further context: |
|
The game demonstrates how complex patterns can emerge from the
implementation of very simple rules. These are:
Any live cell with fewer than two live neighbours dies, as if by
loneliness. Any live cell with more than three live neighbours dies,
as if by overcrowding. Any live cell with two or three live neighbours
lives, unchanged, to the next generation. Any dead cell with exactly
three live neighbours comes to life.
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