Listening to the mind at play
Contextual map Visual reference Generative process
Artists A - Z Artwork A - Z Key content
Audience participation Social setting Research process
Artwork titles A - Z:
  • '16 [R]evolutions', multi-media dance performance, Troika Ranch
  • '40 Part Motet', spatialised sound installation, Janet Cardiff
  • ‘Affective Cinema’ biofeedback controlled interaction, Jan Torpus and Michel Durieux
  • ‘Apparition’, dance performance, Klaus Obermaier'
  • Audible distance’, multi-player environment, Akitsugu Maebayashi
  • 'Autopoiesis' interactive sculpture, Ken Rinaldo
  • ‘Bio mapping’, locative biofeedback piece, Christian Nold
  • 'Blow' kinetic sculpture simulating breathing, Max Streicher
  • ‘Braindance’, biofeedback performance, Thilo Hinterberger
  • ‘Brain Opera’ musical biofeedback instruments, Tod Machover
  • 'C7:: continuum' electronic music composition, Ryoji Ikeda
  • 'Camera Silens', sound environment, Rob Moonen and Olaf Arndt
  • ‘Cardiomorphologies’, interactive installation, George Poonkhin Khut
  • 'Condensation Cube', installation, Hans Haacke
  • ‘Cyberprint’, VR performance space, Yacov Sharir
  • 'Deserter', installation based on endurance performance, Marion Kalmus
  • 'Electric sheep' generative screensaver, Scott Draves
  • 'Ere be Dragons', biofeedback mapping, Stephen Boyd Davis et al
  • ‘Flesh Protocol’ biofeedback performance, Yoichi Nagashima
  • 'fLOW', sound environment, sound generator, Karlheinz Essl
  • ‘Gastarbyter’, responsive environment, Bruce Gilchrist
  • 'Guards' short film based on a planned walk, Francis Alys
  • 'Harmonic Bridge', responsive installation, Bill Fontana
  • 'I am sitting in a room', sound installation, Alvin Lucier
  • 'Imaginary Landscape No. 4', change-based composition, John Cage
  • ‘Intimate transactions’, interactive installation, The Transmute Collective
  • 'It's gonna rain' generative tape recording, Steve Reich
  • ‘Life pulse’ interactive installation, Michael Pinsky
  • 'Life spacies II', responsive installation, Christa Sommerer and Laurent Mignonneau
  • ‘Light blaster’, interactive installation, Christian Moeller
  • 'Maelstrom' responsive environment, Mark Palmer
  • ‘Memory Release’, motion-tracking performance, Isabel Rocamora
  • 'Mnemonic present, Unfolding#7', live performance, Elena Cologni
  • 'Music for airports' generative sound installation, Brian Eno
  • ‘Oase 2000’, interactive sound installation, Christina Kubisch
  • 'On Being Invisible II', biofeedback performance, David Rosenboom
  • 'Osmose', VR environment, Char Davies
  • performative live coding for audiovisual performances, Toplap
  • 'Performer/Audience/Mirror', performance, Dan Graham
  • ’Placeholder’ VR environment, Brenda Laurel and Rachel Strickland
  • 'Re-collections', responsive environment, Ed Tannenbaum
  • 'Repossessed', open source software, Chris Lane and Tony Cryer
  • ‘Sensuous Geographies’ multi-player environment, Sarah, Rubidge
  • ‘Space’, movement performance, Optik
  • 'Spore', life simulation video-game, Will Wright
  • 'Technosphere', life simulation, Jane Prophet
  • 'Test patches'; responsive dance performance, Cell 66b
  • 'The Dark' 3D sound installation, Terry and Gabi Braun
  • 'The game of life', cellular automaton, John Horton Conway
  • ‘The Garden’ video installation, Tamas Waliczky
  • 'The Layer', interactive sound installation, Greyworld
  • ‘The Thing Growing’, CAVE drama, Josephine Anstey
  • ‘Third Hand’, performances, Stelarc
  • untitled spatialised sound installation for shhh! exhibition, David Byrne
  • 'Videoplace', responsive envionment, Myron Kruger
  • 'Vital Statistics of a Citizen, Simply Obtained' video, Martha Rosler
  • ‘Wave UFO’, biofeedback installation, Mariko Mori
  • ‘Weathersongs’, generative sound pieces, Richard Garrett
  • ‘Web séance’, web cam performance using biofeedback, Nina Sobell and Emily Hartzell
  • ‘Whisper’, multi-player environment, Thecla Shiphorst and Susan Kozel
  • 'World, membrane and the dismembered body’ sound installation, Seiko Mikami