Listening to the mind at play
Contextual map Visual reference Generative process
Artists A - Z Artwork A - Z Key content
Audience participation Social setting Research process
Artists A - Z:
  • Alys Francis: 'Guards' short film based on a planned walk
  • Anstey, Josephine: ‘The Thing Growing’ CAVE drama
  • Arndt, Olaf and Moonen, Rob: 'Camera Silens', sound environment
  • Boyd Davis, Stephen et al: 'Ere be Dragons', biofeedback mapping
  • Braun, Terry and Gabi: 'The Dark' 3D sound installation
  • Byrne David: untitled spatialised sound installation for shhh! exhibition
  • Cage, John: 'Imaginary Landscape No. 4' change-based composition
  • Cardiff Janet: '40 Part Motet', spatialised sound installation
  • Cell 66b: 'test patches'; responsive dance performance
  • Cologni, Elena: 'Mnemonic present, Unfolding#7', live performance
  • Conway, John Horton: 'The game of life', cellular automaton
  • Cryer Tony and Lane, Chris: 'Repossessed', open source software
  • Davies, Char: 'Osmose', VR environment
  • Draves, Scott: 'Electric sheep' generative screensaver
  • Durieux Michel and Torpus, Jan: ‘Affective Cinema’ biofeedback controlled interaction
  • Eno, Brian: 'Music for airports' generative sound installation
  • Essl, Karlheinz: 'fLOW', sound environment, sound generator
  • Fontana, Bill: 'Harmonic Bridge' responsive installation
  • Garrett, Richard: ‘Weathersongs’, generative sound pieces
  • Gilchrist, Bruce: ‘Gastarbyter’, responsive environment
  • Graham, Dan: 'Performer/Audience/Mirror' performance
  • Greyworld: 'The Layer', interactive sound installation
  • Haacke, Hans: 'Condensation Cube' installation
  • Hartzell, Emily and Sobell, Nina: ‘Web séance’, web cam performance using biofeedback
  • Hinterberger, Thilo: ‘Braindance’, biofeedback performance
  • Ikeda Ryoji: 'C7:: continuum' electronic music composition
  • Kalmus, Marion: 'Deserter', installation based on endurance performance
  • Khut, George Poonkhin: ‘Cardiomorphologies’, interactive installation
  • Kozel, Susan and Shiphorst, Thecla: ‘Whisper’, multi-player environment
  • Kruger, Myron: 'Videoplace' responsive envionment
  • Kubisch, Christina: ‘Oase 2000’ interactive sound installation
  • Lane, Chris and Cryer Tony: 'Repossessed', open source software
  • Laurel, Brenda and Strickland Rachel :’Placeholder’ VR environment
  • Lucier, Alvin: 'I am sitting in a room', sound installation
  • Machover, Tod: ‘Brain Opera’ musical biofeedback instruments
  • Maebayashi, Akitsugu: ‘Audible distance’, multi-player environment
  • Mignonneau Laurent and Sommerer Christa: 'Life spacies II', responsive installation
  • Mikami, Seiko: 'World, membrane and the dismembered body’ sound installation
  • Moeller, Christian: ‘Light blaster’, interactive installation
  • Moonen, Rob and Arndt, Olaf: 'Camera Silens', sound environment
  • Mori, Mariko: ‘Wave UFO’, biofeedback installation
  • Nagashima, Yoichi: ‘Flesh Protocol’ biofeedback performance
  • Nold, Christian ‘Bio mapping’, locative biofeedback piece
  • Obermaier, Klaus, ‘Apparition’, dance performance
  • Optik: ‘Space’, movement performance
  • Palmer, Mark: 'Maelstrom' responsive environment
  • Pinsky Michael: ‘Life pulse’ interactive installation
  • Prophet, Jane: 'Technosphere', life simulation
  • Reich, Steve: 'It's gonna rain' generative tape recording
  • Rinaldo, Ken: 'Autopoiesis' interactive sculpture
  • Rocamora, Isabel: ‘Memory Release’, motion-tracking performance
  • Rosenboom David: 'On Being Invisible II', biofeedback performance
  • Rosler, Martha: 'Vital Statistics of a Citizen, Simply Obtained' video
  • Rubidge, Sarah: ‘Sensuous Geographies’ multi-player environment
  • Sharir, Yacov: ‘Cyberprint’, VR performance space
  • Shiphorst, Thecla and Kozel, Susan: ‘Whisper’, multi-player environment
  • Sobell, Nina and Hartzell, Emily: ‘Web séance’, web cam performance using biofeedback
  • Sommerer Christa, Mignonneau Laurent: 'Life spacies II', responsive installation
  • Stelarc: ‘Third Hand’, performances
  • Streicher, Max: 'Blow' kinetic sculpture simulating breathing
  • Strickland Rachel and Laurel, Brenda:’Placeholder’ VR environment
  • Tannenbaum, Ed: 'Re-collections', responsive environment
  • The Transmute Collective: ‘Intimate transactions’, interactive installation
  • Toplap, performative live coding for audiovisual performances
  • Torpus, Jan and Durieux Michel: ‘Affective Cinema’ biofeedback controlled interaction
  • Troika Ranch, '16 [R]evolutions', multi-media dance performance
  • Waliczky, Tamas: ‘The Garden’ video installation
  • Wright, Will: 'Spore', life simulation video-game